home *** CD-ROM | disk | FTP | other *** search
- #colors from "firezone"
- #pens 1,0
- #pointercolor f00
- #move 0,0
- POSSIBILITIES OF CHEATING: (by ECS)
- ---------------------------------------
-
- STARGLIDER II:
- Start the game and select 'f' for fixed
- sights. Slow the ship down to it,stop &
- then do the following:
- Press BACKSPACE to pause the game.
- Now type WERE ON THE MISSION FROM GOD
- (incl. the spaces) and press '1' on the
- main keyboard. The shield and energy
- levels should drop to zero, which means
- that the cheat has been activated. Now
- press 'k' to get your hands on ALL the
- weapons, incl. the Neutron Bomb. If you
- run out o'weapons,just press 'k' again.
- STARGLIDER:
- Start the game and select 'f' for fixed
- sights. Pause the game & type JS ARG S
- followed by RET.,then type JS ARG S and
- hit RET. again. Now press 'm' to stop
- all the enemies in their tracks. 'p'
- will award an extra missle.'n' gives an
- extra 5000 in scores.
- CARRIER COMMAND:
- Pause and type THE BEST IS YET TO BE &
- hit '+'. Now you got invisible mantas.
- #move 325,0
- ELITE:
- When asked for the code word from the
- manual, type SARA. Enter the correct
- pass word now. Press '*' on the keypad
- to access the hacker screen, where you
- can modify bytes.
- <Note from Mystyx: ECS gave me some
- codes, but they didn't work. Here is
- what I found out>
- CHANGE BYTE(S):
- 1f TO 46 for 7.0 light years fuel
- 2a TO 01 for fuel scoop
- 2c TO 01 for escape capsule
- 2e TO 01 for energy bomb
- 30 TO 02 for naval energy unit
- 32 TO 01 for docking computer
- 34 TO 01 for intergal. hyperdrive
- 38 TO 0f for four military lasers
- 3a TO 01 for retro rockets
- 3c TO 01 for ECM-jammer
- 3e TO 01 for cloaking device
- 40-87 for cargo hold
- 90 TO ff for fugitive status
- 91 TO ff for offender status
- 93-95 for the score
- 18-1b for the credits
- A5,A7,A9,AB for the game time
- 89,8d for refugees/documents
-